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Circular Logic (8) [Friday Night Magic 2006]
Description
Circular Logic (8) [Friday Night Magic 2006]Set: Friday Night Magic 2006 Type: Instant Rarity: rare Cost: {2}{U} Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Set: Introductory Two-Player Set Type: Instant Rarity: common Cost: {X}{W}{W} Choose one — • Target player gains X life
This effect doesn't remove this Aura
put two +1/+1 counters on each creature you control instead
Set: Kamigawa: Neon Dynasty Type: Legendary Creature — Dragon Spirit Rarity: mythic Cost: {2}{R}{R} Flying
target opponent may have you draw three cards
Rarity: rare You must cast both B
Set: Commander Legends: Battle for Baldur's Gate Type: Creature — Elder Dragon Rarity: mythic Cost: {6}{U}{U} Flying Whenever this creature deals combat damage to a player
roll X six-sided dice
Players can't pay life or sacrifice creatures to cast spells or activate abilities
) At the beginning of combat on your turn
(Reveal the top card of your library
Set: Secret Lair Drop Type: Creature — Angel Rarity: mythic Cost: {4}{W}{W}{W} Flying When this creature enters
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